﻿using System;
using Server;
using Server.Items;
using Server.Items.Holiday;
using Server.Mobiles;

namespace Server.Mobiles
{
	[CorpseName( "a killer pumpkin corpse" )]
	public class PumpkinHead : BaseCreature
	{
		public override bool AutoDispel { get { return true; } }
		public override bool BardImmune { get { return true; } }
		public override bool Unprovokable { get { return true; } }
		public override bool AreaPeaceImmune { get { return true; } }

		[Constructable]
		public PumpkinHead()
			: base( Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1 )
		{
			Name = "a killer pumpkin";
			Body = 1246 + Utility.Random( 2 );

			BaseSoundID = 268;

			SetStr( 350 );
			SetDex( 125 );
			SetInt( 250 );

			SetHits( 500 );
			SetMana( 1000 );

			SetDamage( 10, 15 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 55 );
			SetResistance( ResistanceType.Fire, 50 );
			SetResistance( ResistanceType.Cold, 50 );
			SetResistance( ResistanceType.Poison, 65 );
			SetResistance( ResistanceType.Energy, 80 );

			SetSkill( SkillName.DetectHidden, 100.0 );
			SetSkill( SkillName.Meditation, 120.0 );
			SetSkill( SkillName.Necromancy, 100.0 );
			SetSkill( SkillName.SpiritSpeak, 120.0 );
			SetSkill( SkillName.Magery, 160.0 );
			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.MagicResist, 100.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 80.0 );

			Fame = 5000;
			Karma = -5000;

			VirtualArmor = 49;
		}

		public override void GenerateLoot()
		{
			if( Utility.RandomDouble() < .05 )
			{
				//PackItem( new TwilightLantern() );  OLD Halloween

				switch( Utility.Random( 5 ) )
				{
					case 0: PackItem( new PaintedEvilClownMask() ); break;
					case 1: PackItem( new PaintedDaemonMask() ); break;
					case 2: PackItem( new PaintedPlagueMask() ); break;
					case 3: PackItem( new PaintedEvilJesterMask() ); break;
					case 4: PackItem( new PaintedPorcelainMask() ); break;
					default: break;
				}
			}

			PackItem( new WrappedCandy() );
			AddLoot( LootPack.UltraRich, 2 );
		}

		public virtual void Lifted_Callback( Mobile from )
		{
			if( from != null && !from.Deleted && from is PlayerMobile )
			{
				Combatant = from;

				Warmode = true;
			}
		}

		public override Item NewHarmfulItem()
		{
			Item bad = new AcidSlime( TimeSpan.FromSeconds( 10 ), 25, 30 );

			bad.Name = "gooey nasty pumpkin hummus";

			bad.Hue = 144;

			return bad;
		}

		public override void OnDamage( int amount, Mobile from, bool willKill )
		{
			if( Utility.RandomBool() )
			{
				if( from != null && from.Map != null && Map != Map.Internal && Map == from.Map && from.InRange( this, 12 ) )
				{
					SpillAcid( ( willKill ) ? this : from, ( willKill ) ? 3 : 1 );
				}
			}

			base.OnDamage( amount, from, willKill );
		}

		public PumpkinHead( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( ( int )0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}
